"Digital Game-Based Learning"
Who should read this:
Anyone interested in using computer games to help people learn.
If you were raised on video games and MTV, the old ways of learning aren't going to cut it, says author Marc Prensky, who is founder and creative director of games2train.com, a New York company that makes training-related video games. If you want your training to appeal to what he calls the Games Generation , people 35 and younger who grew up playing computer games , it must be fun for both student and teacher. Prensky includes case studies of how organizations are using digital game-based courses. And at his Web site, www.twitchspeed.com, you can try out some samples.
"I think attention spans are shorter in large part because the culture is much less formal than it was ... And if you live in a consumerist society where it's about grabbing something new, or acquiring another object, or just being able to toss references back and forth, contemplation is not really valued or valuable."
Digital game-based learning isn't just for kids or those who work in high-tech fields. It's also finding a home in the airline, automotive, banking, consulting, fast food, financial services, government, health care, hospitality, insurance and logging industries.
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