Content about Virtual reality

October 3, 2011

Those who have been exposed to the benefits of training in 3-D virtual worlds have seen the advantages, but there are also several challenges. To help others anticipate some of these challenges, here are a few roadblocks we encountered along the way and how we worked around them.

By Mark Jankowski, Co-Founder, Shapiro Negotiations Institute

Those who have been exposed to the benefits of training in 3-D virtual worlds have seen the advantages, including: greater participant engagement; a more immersive learning experience; and interpersonal connection between participants. Some (like me originally) ran full steam ahead in promoting and using these 3-D virtual worlds. At first I thought that there would be three main barriers:

August 10, 2011

With the help of 3-D virtual worlds, we now can engage in training by observing and coaching participants even when they are a thousand miles away from us. Participants in this type of virtual training no longer just passively listen to teacher tell a story. Instead, they’re able to “live” the story—virtually. Here are some examples of how virtual training using 3-D virtual worlds can become a simple and memorable framework for programs on effective negotiation.

By Mark Jankowski, Co-Founder, Shapiro Negotiations Institute

3-D movies have made a comeback and the popularity of 3-D TV is catching on quicker than we could have imagined, so we can safely assume it’s only a matter of time before 3-D Internet follows suit. That said, what does the emergence of 3-D virtual worlds mean for the training business?

August 1, 2011

By using virtual world 3-D technology, such as VirtualU, VenueGen, and Second Life, training professionals not only can improve on the Webinar experience, they can improve on the experience of participants in role plays conducted live in the classroom. Here are four reasons virtual role plays may be more effective than their classroom counterparts.

By Mark Jankowski, Co-Founder, Shapiro Negotiations Institute

As training professionals are forced to move education from “front of the classroom” training to online training, they have discovered many challenges. How do you keep participant attention in Webinars? How do you create “live” role-play scenarios when participants are taking asynchronous training? How do you observe and coach participants when they are a thousand miles away from you?

July 1, 2011

A recentresearch report from Forrester Resarch predicts: “The 3-D Internet will be as important for work as the Web is today, and knowledge management professionals should begin to investigate and experiment with virtual worlds.” A look at the advantages of 3-D virtual platforms and how to get started.

By Mark Jankowski, Co-Founder Shapiro Negotiations Institute

3-D virtual platforms are Internet based, multi-user environments where participants create avatars, which are, simply put, computer-generated people. These avatars can attend training programs, participate in interactive group experiences, and collaborate with one another.

April 8, 2011

Research has shown that involvement and attention rates are higher with a virtual e-learning environment than with written material or conference calls. However, virtual environments for learning and training can lower costs and increase learning only if they focus on trainee engagement and are designed with key best practices in mind.

By Tricia Heinrich, Senior Director, Strategic Communications, ON24

The big trend in learning continues to be “virtual.” Even as organizations are reducing training and travel budgets, the need to educate and communicate has never been greater.

What Is a Virtual Learning Program?

October 8, 2010

Read a case study about Medco’s 2009 Market Group Virtual Event “Strategies for Driving Mail & Positioning the Therapeutic Resource Centers,” a fully interactive five-day event in a virtual learning environment that incorporated online learning, live chat, discussion forums, immersive booths, downloadable collateral, and live and on-demand sessions.

By Joerg Rathenberg, senior director, Marketing, Unisfair

August 1, 2001

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