Home September / October 2014

September / October 2014

View Digital Edition

Driving Forces

Whether it’s e-learning or classroom instruction, the crucial thing to keep in mind is that “Training Matters.”

PART 5: MasTec’s Results Report Card

As MasTec continues along its journey to create a culture of learning, we review the impact three of its recent training initiatives have had on the organization so far.

Training Games: The Military Way

Military games offer lessons for the corporate training sector.

They’ve Got Game

A look at how four organizations—CMS Energy, Xerox Europe, Aon Hewitt, and Southwest Airlines—are “gamifying” training.

Just-in-Time Technology Solutions

We watch TV programs sans commercials “on demand” and have instant access to information 24/7 via the Web. Today’s employees want that same flexibility when it comes to training.

Making Long-Distance Relationships Work

Problems that involve remote colleagues result in significantly more severe impacts to productivity, cost, quality, and time, according to a survey by VitalSmarts and Training magazine. But the situation isn’t hopeless. Here are some steps that can help.

Managing MOOCs

Massive Open Online Courses (MOOCs) provide large numbers of learners with unlimited access to online material, but they are not for everyone.

Online vs. In-Class Success

E-learning can be an inexpensive alternative to classroom training, but does it yield the same results?

7 Informal Learning Lessons

Findings from a structured review of the literature on informal learning.

Online Partners

Share your insights for the 2024 Training Industry Report