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Game-Based Learning for the Corporate World
By Julie Brink, Director, viaLearning
For generations, games have been used to teach concepts, skills, and knowledge. Think Yahtzee, Monopoly, and math; Scrabble and spelling; Mastermind, Qwirkle, and strategy; Clue and problem solving…the list goes on and on.
Games are challenging, interesting, and engaging. And with the ever-enhancing technology landscape, games are more immersive than ever. Individual or massive multiplayer online games have grown exponentially in the last few years, and projections only show gaming consumption increasing.
A Leadership Development Program that Thrives
By David A. Mollish, MBA, CHRO, and Diane B. Landers, Ph.D., VP/CMO, GAI Consultants
In today’s turbulent economy, a genuine investment in the excellence of an organization’s people can generate a competitive advantage for the future. The evident benefits of a continuous Leadership Development Program (LDP) are three-fold.
B-School vs. C-School
By Margery Weinstein
When you see on a resume that an applicant graduated at the top of his or her business school class, does that necessarily translate into guaranteed success behind the desk at your company? A business school background can’t hurt, but most organizations know it is far from enough. With more individuals touting business school degrees on their resumes, companies are recognizing the need to help these new employees apply what they learned in the classroom to the real world of tight budgets and stretched financial goals.
Bridging Generational Workplace Chasms
By Jeff Mariola, President, Ambius
“All Baby Boomers who grew up during the period between 1946 and 1964, are afraid of technology.” “Gen Y/Millennials (born between 1982 and 2001) don’t want to work hard.” Have you heard these stereotypes? As a “Boomer” who oversees thousands of people in North America and Europe, I believe there are inherent challenges in managing divergent generations of colleagues, but the opportunities for growth and renewal are far greater.
How to Teach a Course That Doesn’t Exist
By Ken Wax
People—usually successful, senior-level people—will speak of this course easily, almost casually. They seem to know it well, as if they’ve taken it themselves. And the day may come when you hear it requested, with little further explanation, as the cure to some pretty serious problems.
What course is this? It’s called “Sales 101”—and no one has ever taken it.
Best Practices and Outstanding Initiatives
BEST PRACTICES
Edward Jones: Practice Makes Perfect (Sales Training)
Each month, Edward Jones hires more than 150 new recruits with little financial background, then trains them to serve clients well. This organic growth is achieved through extensive training, including coaching by veterans, online study, virtual classes, weeklong stints of classroom training, and recorded role-play.
Mohawk Maximizes Learning
By Margery Weinstein
Farmers Insures Success
By Lorri Freifeld
It’s not surprising an insurance company would have an insurance policy for the future. But Farmers Insurance takes that strategy one step further, setting its sights on 2020 with a far-reaching plan to foster growth, productivity, and leadership development through intensive training.
What a Synergist Is and Why You Should Care
By Les McKeown
If you’re involved with any group of people who are trying to achieve common goals—whether by leading a Fortune 500 company or volunteering part-time at a kid’s soccer league—you soon become acutely aware that those goals will be achieved only through the work of the people in the group.
Put simply, organizations don’t succeed in and of themselves—they succeed only through individuals,working in groups and teams.
Rethinking the Games People Play
By Jerry Klein, Senior Solution Design Strategist, Maritz Motivation Solutions
We live in a world increasingly obsessed with games. From celebrity athletes performing before worshipful throngs to teenage boys lost in World of Warcraft, games engage and delight all ages. Businesses can capitalize on this trend toward play. Applying the mechanics of gaming to non-game activities can help to engage people in new and exciting ways.