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November 2016’s Top Reads

More than 11,000 business books are published every year—an overwhelming choice for busy professionals. Therefore, in partnership with getAbstract, Training brings you November’s top three business books recommended to our readers.

Artificial Intelligence, Personality, and HR

An artificial intelligence tool that analyzes text written by individuals whose personality you are interested in may prove useful, but we should not get carried away. No one tool should guide our decisions in recruiting, developing, and retaining employees.

October 2015’s Top Reads

More than 15,000 business books are published every year—an overwhelming choice for busy professionals. Therefore, in partnership with getAbstract, Training brings you October’s top three business books recommended to our readers.

The Looming Workforce Crisis and What You Can Do About It

Every employer needs to create and implement a four-part talent management strategy to recruit and retain talent.

Ready to Wear?

A survey commissioned by The Workforce Institute at Kronos Incorporated and conducted by Harris Poll found that nearly three-quarters (73 percent) of 9,000 online adults see at least one potential workplace benefit of wearable technology, including smartwatches and glasses.

IT’S NOT ALL FUN AND GAMES

Innovative training programs often use games and simulations. They can be new and exciting but may not appeal to all employees. Some tips that can up the engagement factor.

Human-Machine Collaboration

Perhaps sooner than we imagine, we will train machines that continue learning through interacting with other humans in different environments. In turn, the machines will train us on how to train them to get the best value out of human-machine collaboration.

Preparing Global Virtual Teams for Success

With proper training, connection, and creativity, true collaboration can be accomplished in global virtual teams.

TechTalk – Sept/Oct 2014

Find out about the latest advances in training technology.

Games & Simulations 2013: Is 3-D/Virtual Training Dead?

Just a few years ago, the training world was abuzz with the tantalizing possibilities of 3-D/virtual worlds. But today, the buzz seems to have died down to a soft murmur. Has 3-D taken a backseat to other training methods?

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