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Ready to Wear?

A survey commissioned by The Workforce Institute at Kronos Incorporated and conducted by Harris Poll found that nearly three-quarters (73 percent) of 9,000 online adults see at least one potential workplace benefit of wearable technology, including smartwatches and glasses.


Innovative training programs often use games and simulations. They can be new and exciting but may not appeal to all employees. Some tips that can up the engagement factor.

Human-Machine Collaboration

Perhaps sooner than we imagine, we will train machines that continue learning through interacting with other humans in different environments. In turn, the machines will train us on how to train them to get the best value out of human-machine collaboration.

Preparing Global Virtual Teams for Success

With proper training, connection, and creativity, true collaboration can be accomplished in global virtual teams.

TechTalk – Sept/Oct 2014

Find out about the latest advances in training technology.

Games & Simulations 2013: Is 3-D/Virtual Training Dead?

Just a few years ago, the training world was abuzz with the tantalizing possibilities of 3-D/virtual worlds. But today, the buzz seems to have died down to a soft murmur. Has 3-D taken a backseat to other training methods?

Learning Matters: Digital Darwinism

By Tony O’Driscoll, Executive Director, Duke Corporate Education

A Classroom in the Cloud

By Thomas M. Koulopolous One of my favorite YouTube videos is of a toddler with a magazine on her lap, looking perplexed as she tries to operate it by touch—to her a magazine is a defective iPad.

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